#ifndef LOADTEX
#define LOADTEX

#ifdef WIN32
#include <Windows.h>
#endif

#include <GL/glew.h>
#include <qgl.h>
#include <qimage.h>
#include <iostream>
#include "nv_dds.h"

using namespace nv_dds;
using namespace std;

class Texture
{
public:
	Texture();
	static GLuint Load(const char* texpath);
	static GLuint LoadDDS(const char* texpath);
};

#endif
